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Age of wonders 3 last chance guide
Age of wonders 3 last chance guide












age of wonders 3 last chance guide

Toxin Nantie Ammunition = Debilitating Infection = -400 moraleĭeafening Amplifier = disorient = +30% fumble chance on target When there are less units with crit chance making attacks, there is more variation in the results.įor this guide, NPC factions were not taken into consideration (we could put them in at the end) The more units with crit chance, the more likely that you will see the expected number of attacks the crit. Stacking crits has increasing returns (until you hit the chance to hit cap) Small amounts of crit are always good, larger amounts need supporting accuracy to help them.

age of wonders 3 last chance guide age of wonders 3 last chance guide

Mr No - long story short: crit chance is about as good as equal percent damage, +- circumstantial stuff. How does crit chance and fumble chance interact? Separate calculations? Crit check first, then fumble check, followed by hit rolls? Things like grenades and rocket launchers. 75% to hit or less = 25% to graze”Ī few weapons cannot graze, and “scatter” when they miss. If you have 95% to hit, then you have 5% to graze. Grazes do half the damage a regular hit would. Grazes: when you don't pass the hit check, there is a % chance the attack is a graze. Crit chance cannot be higher than a unit's hit chance.įumbles: downgrades attack from hits to grazed, and from grazed to misses. On top of that, it also forces status effects to go through (maybe not, got to test this), and inflict an additional level of Stagger. On the off chance that a certain unit has a mod, gaining control of them will also allow you to obtain that mod for use later on.Criticals: will do +50% damage, and when on repeating weapons, all three actions will be hits when a weapon crits. The Subjugator can revive Indentured units to full health, but it has another cool trick up its sleeve - it can mind control units and turn them into Indentured at the end of combat. But, there’s also a nifty trick discovered by Reddit user AnemoneMeer. Ideally, you’ll want to focus on units obtained from your secret techs. Throw in an Overseer specialist unit and you’ll have someone who can heal and reset the turn of an Indentured unit during a tactical round (at the cost of a little Psionic damage, of course). With dozens of Indentured units (by default or modded) comprising the core of your armies, you can boost the capabilities of your Initiates and Malictors. Age of Wonders: Planetfall – The Age of the Syndicate














Age of wonders 3 last chance guide